Paradise Lost: Impressions of Burnout Paradise Demo
If you
haven't noticed I tend to like racing games. By no means am I good at
racing games but I do like to race cars and drive as fast as I can.
I've played Burnout games before and they feel more games where you try
to drive really fast and crash in a really cool way.
The Burnout series has always been an interesting one to me because it had two modes I really liked: Crash Mode and Takedowns. Crash mode was a set piece where you would rush into traffic and try to cause as much damage as possible. The Takedown mode was simply try to get as many cars as possible to crash. Both mode emphasize how Burnout for has been more about wrecking cars than actual racing.
Downloading the demo I got right into the new game. This is the first real version of Burnout for this generation. The game is one of the few where development is lead on the PS3 and ported to the Xbox 360. Most games are done vise versa since the 360 has more potential customers.
The biggest change to Burnout this time is the introduction of a open world racing. Instead of going from stage to stage like previous Burnouts you will play in one large city with the ability to start a race at any intersection. The demo has a small portion of this city available for you to race around, find shortcuts and get used to driving around the city.
What I ended up doing was joining a small group of people online and drive around trying to crash each other. Instead of this being a small part of the actual race now you can just drive around and trying to crash other drivers. There where about four of us that would just flip around and try to crash the other guy. It was a ton of fun until the host booted me.
Since that first time I've played online again with some people on my friends list. We were able to rotate through a series of challenges like smash through X number of billboards or drive for x amount of time using boost. These challenges are not completed until everyone completes them. This gives the online component more of a community feel that promotes working together instead of against each other. In the end we still just ended up driving around trying to get takedowns.
I think I will have to wait to see what the final product actually looks like. If I can just hop online and play with tons of people online just to seek people out to crash I'll have a good time. If it's limited to a small group of people then it might get a little dull for me. I'd prefer the MMO of racing aspect more than just an open world experience.
The Burnout series has always been an interesting one to me because it had two modes I really liked: Crash Mode and Takedowns. Crash mode was a set piece where you would rush into traffic and try to cause as much damage as possible. The Takedown mode was simply try to get as many cars as possible to crash. Both mode emphasize how Burnout for has been more about wrecking cars than actual racing.
Downloading the demo I got right into the new game. This is the first real version of Burnout for this generation. The game is one of the few where development is lead on the PS3 and ported to the Xbox 360. Most games are done vise versa since the 360 has more potential customers.
The biggest change to Burnout this time is the introduction of a open world racing. Instead of going from stage to stage like previous Burnouts you will play in one large city with the ability to start a race at any intersection. The demo has a small portion of this city available for you to race around, find shortcuts and get used to driving around the city.
What I ended up doing was joining a small group of people online and drive around trying to crash each other. Instead of this being a small part of the actual race now you can just drive around and trying to crash other drivers. There where about four of us that would just flip around and try to crash the other guy. It was a ton of fun until the host booted me.
Since that first time I've played online again with some people on my friends list. We were able to rotate through a series of challenges like smash through X number of billboards or drive for x amount of time using boost. These challenges are not completed until everyone completes them. This gives the online component more of a community feel that promotes working together instead of against each other. In the end we still just ended up driving around trying to get takedowns.
I think I will have to wait to see what the final product actually looks like. If I can just hop online and play with tons of people online just to seek people out to crash I'll have a good time. If it's limited to a small group of people then it might get a little dull for me. I'd prefer the MMO of racing aspect more than just an open world experience.


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