Following the path of Light in Fable 2

Often games try to make your decisions in a game have meaning.  Most of the time the choices for good or evil aren't difficult to make: free the slaves or help round up more slaves or help the looters rob the farmer or protect the farmer from the robbers.  Most of the time these decision have no consequence to them, just some morality meter is adjusted.  The first Fable did try to deliver a game where your decision really did matter.  Still Fable fell short of this goal and so far Fable 2 has built on Fable's short coming to deliver an enjoyable game that just might leave you regretting your choice.

On my first play though I chose to follow the good path making the selfless choices.  Since I played good I didn't feel the effect of my decisions.  On several occasions I was put in a position that I knew which was the choice but I chose not what I would do but what I wanted my character to do. That was never the case in the original Fable or other games that press the moral questions.  

I have already decided to play through Fable a second time playing  the evil route.  I've chosen to play as a woman this time and I'm curious how I will change as I choose the down right evil choices.  Still I know I will have to play through a third time.  On that play through I will make the choices I would make myself and see how good or evil I end up.

 

What did you think of this article?




Trackbacks
  • No trackbacks exist for this post.
Comments
  • No comments exist for this post.
Leave a comment

 Name (required)

 Email (will not be published) (required)

Your comment is 0 characters limited to 3000 characters.